SDC – proposals admitted to the final

The jury has evaluated the materials submitted for the II phase and has selected for the final the following 3 proposals:

• Augmenting Outdoor Environment Objects
by Eftychia Roumelioti – Free University of Bozen
Nature Cards have been created to inspire ideas for augmenting outdoor environment objects. With  Nature Cards, we aim to make the design of IoT solutions for outdoor environments accessible to children aged from 8 years old and to include them in the design process. In addition to the Nature Cards , a board game was created in order to facilitate the ideation process and create a more structured and engaging usage of the cards by the children. The Nature Cards Board Game  is a cooperative game for Participatory Design workshops

• Enhancing Assessment Methods in Emergent Learning Environments
by Gabriel Badea – University of Craiova
Although in the literature are reported sever peer assessment systems, each with its own unique capabilities and functionalities, we propose an innovative and fully-fledged peer assessment platform that can be tailored to the learners’ and instructor’s needs. The system integrates an automatic score-computing mechanism and a reputation system for ensuring reliability as well as the open learner model and advanced reporting system.

• Tangibles for Graph Algorithmic Thinking
by Andrea Bonani – Free University of Bozen
Graph Algorithmic Thinking (GAT) tangibles are client-server prototypes. The server software runs on a teacher’s computer. The client software runs on a set of GAT tangibles, namely nodes, edges and a speci c object called con firmation button. Each node, edge and the con firmation button embeds a Raspberry PI, as well as other micro-electronic components, such as LEDs, buttons and lithium-ion polymer battery. Many di different learning scenarios were conceived and learners can model them with tangibles.

SDC presentations
23rd May, 10:15 – 11:00
chair: Patrizia Marti

presentation time: 12′ + 3′

Gabriele Badea
Enhancing Assessment Methods in Emergent Learning Environments
• Andrea Bonani
Tangibles for Graph Algorithmic Thinking
Eftychia Roumelioti
Augmenting Outdoor Environment Objects